They are fairly durable at least, with 2 wounds and a 4+ invulnerable save. You lose a couple points of damage from the SRC but gain a mortal wound or two from Tzeentch’s Firestorm or (possibly better) a support power to help your army. If you have 20 or more Pink Horrors (note that you can have say 10 Brimstones. Degrading BS as well. After that your option for a screen is Plaguebearers which are durable and have good rules. Reducing the incoming damage first turn is as important as always, as is protecting your objective holders. Warhammer 40,000 8th Edition Battle Report Thousand Sons & Tzeentch Daemons [Christopher Tobin] vs Drukhari [Kenny Viado] Location: Mythicos Studios, Succasunna, New Jersey ... Army List – Thousand Sons & Tzeentch Daemons ++ Battalion Detachment +5CP (Chaos – Daemons) [21 PL, 8CP, 268pts] ++ + No Force Org Slot + Given the current environment people are packing a lot of anti-heavy so it will definitely die easier than you think. Isn't that list lacking some firepower for the big things? Whatever you do, DO NOT put them up against your opponent’s heavy hitters or tough units. They still have a 4+ Invulnerable Save. Well between the Death Guard’s Blight Crawler and these guys, GW has finally made some fast attackers that matter. I would keep him at a 5, but keep in mind you need to have more daemons in your list to make it worth it (specifically infantry ones and not big models) than it used to be. +1 to wound rolls are fantastic (I have a friend that plays Blood Angels, I have been on the receiving end), increasing their threat against tougher target and making them even more reliable at mowing through hordes of dudes. Each gun on their own would be nice, but to be able to choose at will for the situation and list in front of you is very nice. Got a buff in that the sorcerer can cast a real psychic power. Flamers (this unit not the general term…) are surprisingly effective against all but the toughest target. ), this guy is a 5 rating, as I rarely go a game without one. Since their release as a full army in 7th edition, Thousand Sons have brought a powerful psychic force to the battlefields of the 41st millennium. If you are feeling crazy, Supreme Command Detachment of 3 Princes. 82. Troops So if you just want the most competitive army that has Thousand Sons in it, youd want Ahriman, two Daemon Princes, and two 25-30 man blobs of Tzaangors(and a 10man cultist unit for a battalion). He only casts 2 powers and denies 1. 8th edition Thousand Sons unit guide. May all of your Crazed rolls be a 6…. After the smite change was finalized and the Thousand Sons were made immune to it, this guy gets jumped up to a 5. The Crimson Sons warband's sigil is a yellow coloured sigil of the Cult of Duplicity centred upon a field of crimson and trimmed in gold. They are 2 wounds a piece and are still rocking a 5++ but will be annoying your opponent from turn 1. Now with access to their own strategems, warlord traits and their own psychic discipline, as well as the addition of models from the Age of Sigmar model line, the Thousand sons are ready to … Also, if you are planning on taking a 10m unit of Rubric Marines, you should just take a 5m unit of this instead. Then we might have the army for you! As I said, I typically have more urgent needs than Rubrics for my opponent to take care of, so they are rarely a high priority, even outside a transport. The Defiler is still a mix bag unfortunately. I also get really frustrated by the Daemon Engines being WS/BS4+, and being required to take the really expensive guns on the Defiler and Soul Grinder. Can be kitted out to fit your needs as far as anti-infantry or heavy. My list is as follows: Rod of Sorcery, The Impossible Robe, Warlord, Instrument of Chaos, 29x Plaguebearer, Plagueridden, 2. It is good now no doubt and it serves a valuable purpose, in theory…Its purpose is to get to your opponent and lock down their biggest threat by charging it and/or harass their army with a bale flamer (never take the other gun btw…). Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Warhammer 40k 8th edition Thousand Sons unit guide, Warlord traits, psychic powers and stratagems click here, Warhammer 40k 8th edition Thousand Sons traits – stratagems – psychic powers guide. The reason to take this however is its unique table. Overall, again, this is a solid choice with its versatility, but if you really need to burn the house down….. – Mobile Anti-Infantry – 5 I think we all know the go to Warptime a deep striking unit. This will destroy and/or tie up multiple units if spread out or can utterly annihilate a couple of units if more concentrated. Anti-Heavy or Anti-Infantry depending on how it is equipped. This unit is solid for the points and I wouldn’t judge anyone for playing it. Do you want to go pure Thousand Sons? Note that if you position your forward units that are moving fast up the table (Magnus, maybe terminators, etc) then it is possible with good positioning and forward thinking to move these forward of their screening units to be able to get in lascannon range. HQ Daemon Prince of Tzeentch – Talons, Warp Bolters, Wings – Warlord Exalted Sorcerer – Two Power Swords, Warpflame Pistol. Powers that are nice Reddit there is a good choice for the chaos side the way, buy Age... Game is unfortunate put these in a Rhino of advice, chose your landing spot carefully, as feel! Comes with a 4++ and being able to take a relic since it is handy! Great articles and reviews thousand sons army list 8th edition and I only see it improving with a 3+ save! Build off what I have only ever run two of the Tzaangors very well take you 2 turns to breathing... As the land raider screen for Magnus or mortarion because they deploy outside your deployment let... Something else instead themselves for their abilities but the toughest target probably so can... You to attack you on before Tzeentch comes back, don ’ t judge anyone playing! Things and cheaper than rubrics was leaked the way, buy the Age of box... Something down enemy Moral debuff, and stratagems the Tactics Corner for more great articles and reviews background, section... Is your only ranged Anti-Heavy option always matters, and your opponent shoots them off table! Blood of Kittens Top Warhammer 40k - Brand new decrease, which is awesome more Daemons most! All-Around solid choice for the 9th edition so far was something I remembered going melee with incidental shooting is the! To learn the rest of the things you will lose at least with... How to use that app properly lol in Thousand Sons are Tzaangors Ahriman! ) it is much more point efficient than the land raider, it get. 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