Its been a long hiatus from the 窶ヲ Credits: That Gobbo. Their ability to fight twice per turn is crazy deadly, especially when each one comes with S5 and 2 Attacks base and can be kitted out with a chainaxe and chainsword to get them to 4 attacks each on the charge (although as of the Astartes Chainsword update there’s probably an argument you can save a point per model and not bother with the axe). 40 窶� The Annals of Darkness Cult of Many Tentacles Not specified M41 Segmentum Solar, Segmentum Obscurus Warhammer 40,000 Rulebook (6th Edition窶ヲ Replaces a Power/Force/Demonic Axe with one that has a profile of S User, Ap 0, D1. Unfortunately, almost all of the Chaos Space Marine transports are terrible. Extremely helpful for ensuring that you get off Prescience when you need it. The big upside however is that these powers are. A+. They’re 20pts each for a 2W, T4 3+/5++ model, have a unit-wide random attack characteristic of d3 and hit at a reasonable AP-2, but are hampered by only being D1. Chaos Space Marines warlords have access to 6 generic traits in the codex, plus a set specific to legions that were reprinted in Faith and Fury along with new legion-specific traits, so we’ll talk about those later on. The remaining 7 are covered in Codex: Chaos Space Marines, Vigilus Ablaze, and Faith & Fury. At 125 points per model and 9 Wounds with. Priests don’t have a ton of wounds to begin with, so chances are once you’ve started losing them, you’re going to die, but if you’re holding on it’s got some utility. This is a really solid ability for when your Priest is going to be babysitting units like large blobs of Cultists on an objective, where the lack of a decent armor save makes them easy to kill and a 5+ invulnerable save (plus a 5+ feel no pain from the. Once per battle, you can re-roll a failed Psychic test or Deny the Witch attempt. Butcher Cannon + Claw may be an option to consider but you’re likely going to be better off going full shooting or melee with the Decimator. prayer by default (though there’s frustratingly no card in the faction’s Datacards for this), plus one chosen from the list of 6 prayers, plus an additional god-specific one if they have a Mark of Chaos. On the downside, they all have the Martial Legacy rule now, making it so that including them in a detachment increases its cost by 1 CP. He’s got the same profile as a Sorcerer, but is locked into taking a force staff and instead of knowing two powers from the Dark Hereticus Discipline, knows and can cast two powers from the. Daemon Weapons are a set of five relics that can be taken by Characters in any Chaos Space Marines army; four are dedicated to a specific Chaos god (and keyword-locked), and the fifth is open to Chaos undivided. I'm so confused. A lot of the best Chaos Space Marine strategies rely on copious use of stratagems, particularly those from Faith and Fury. Upping them to 7 attacks on the charge with AP-4 is a significant improvement, but it’s not giving you enough that it’s worth taking this over buffing nearby units. – The priest regains D3 lost wounds. Although Dark Apostles have been around for a while, they didn’t become useful until the release of the second Chaos Codex/Vigilus Ablaze, when they received an update with the ability to chant Prayers to the Dark Gods. Use when a Heretic Astartes infantry or biker that isn’t from a Renegade Chapter shoots or fights. This is a huge buff, turning most of those 5+ auras into 4+ and stacking with, to get to that 3+. It’s very easy to build a Chaos Space Marine army that can wreak absolute havoc once it reaches the enemy. you can move squads up 9″ before the game starts, moving them into key mid-table terrain features like NOVA Ls to set them up for a turn 1 charge or protect them from enemy fire. You can summon on turn 1. I'm sure you've seen the Conscripts wall meme. It’s incredibly useful for double-timing key units around the table, capturing objectives and setting up first-turn charges. If you see something, or if you have any questions, comments, or feedback, drop us a note in the comments below or email us at contact@goonhammer.com. You can re-roll failed hit and wound rolls for that model for the rest of the phase. Note that you won’t need it if you’re running Red Corsairs, but in most other cases, this is a strong backup to have. Use in the Shooting phase, before a Helbrute shoots. These are particularly good if you’re running armies that are heavy on Possessed or Daemon Engines, but are very skippable if not. The better play is typically to do this with a Thousand Sons Sorcerer, but a CSM one can work in a pinch, particularly when paired with Obliterators to cast Prescience on. Obliterators almost always want to have the Mark of Slaanesh so they can double up on shooting and they also really want to be targets for Veterans of the Long War. The theoretical upside to summoning is that you can pick a unit at the moment you summon, giving you a lot of possibilities and the ability to pick a unit that will fit your current situation and opponent. Most Prayers to the Dark Gods affect a single target unit, which allows units to move away from the Dark Apostle as needed after receiving a buff (though they’ll be out of position the following turn if this happens). But at the start of the game you nominate one enemy CHARACTER to be the sword’s target and whenever you hit that character, you do a mortal wound instead of the normal damage. It’s worth taking most of the time you can spare the points for it. Last update was at 2017/06/12 16:56:24, This message was edited 1 time. Warp Talons had a brief time in the sun following the release of Faith and Fury but since the 9th edition Munitorum Field Manual points update have become far too expensive for what they provide, even with the buff to lightning claws. There’s a ton of versatility at the top of any Chaos Space Marines list. And when it does succeed and you kill a character, you won’t get to add the spawn because you didn’t pay reinforcement points for it. One of two serious combat monsters that Chaos Space Marines have access to in the HQ slot (along with Lords Discordant), Daemon Princes – almost always taken with wings – are combat blenders that combine a great statline – S7, T6, and a 3+ save – with 8 wounds, meaning they can sit comfortably behind other units and out of harm’s way until you need them to jump over both screens and tear something up. Scourge of a thousand tables. Chaos Space Marines Codex Overhaul - posted in + HOMEGROWN RULES +: Hey guys. Dark Apostles aren’t exactly big melee fighters, what with their 3 Attacks at S5. These used to be nothing to write home about but thanks to the Imperial Armour Compendium update are suddenly worth talking about and considering. There was a lot of excitement around Havocs and their wonderful new models when the 2nd Codex came out for Chaos Space Marines. Skip giving a Doom Siren to the Champion though; give him a Sonic Blaster. Cultists are a cheap unit you can babysit an objective with, while your more Elite units do heavy lifting. Obliterators almost always want to have the Mark of Slaanesh so they can double up on shooting and they also really want to be targets for, The Iron Warriors have a few neat tricks to improve them, but they work pretty well in Alpha Legion or even Black Legion, where Abaddon’s full re-rolls aura helps them greatly. He’s got the same profile as a Sorcerer, but is locked into taking a force staff and instead of knowing two powers from the Dark Hereticus Discipline, knows and can cast two powers from the Malefic Discipline. Namely that it’s big, hard to deploy, and will sit in your deployment zone all game while the majority of your units want to be pushing toward the middle fo the table grabbing objectives. It trades off access to Legion Traits (it’s not a HELBRUTE) for the upsides of being a Daemon Engine – a 5+ save, access to the Daemonforge Stratagem, and receiving buffs that target DAEMON and DAEMON ENGINE units. When combined with these Stratagems and another legion trait, Rubric Marines can be pretty nasty. Because of this and their overall power level, the powers you can pull off here make a Chaos Sorcerer or two basically auto-includes in Chaos Space Marine armies, and worth splashing in a sorcerer or two in a Death Guard army. Neither is particularly strong. Cool against Marines but completely worthless at all other times. Still, it may not be flashy, but it’s solid and Chaos Warlords will take all the attacks they can get. Chaos Space Marines have some great units that are fairly fragile and in the case of the Lord Discordant, frustratingly easy to target. This doesn’t replace anything (it’s an add-on you pay 5 points for) and it gives the Daemon Prince a 24″ Assault 2, S4, AP-1, 2 Damage gun that’s a handy add-on to an already formidable melee profile. – The Priest gets +2 Toughness. If you roll higher than the target’s Toughness, that unit takes D3+3 mortal wounds. s the , DAEMON ENGINE, and DAEMON keywords, so you can buff it with Dark Apostles, and Lords Discordant. A Terminator Armour Sorcerer can also serve as a means of casting Pierce the Veil in an opponent’s deployment zone multiple times per game (while also scoring Linebreaker) in a pinch, though this shouldn’t be your primary strategy. Chaos Space Marines require more books to play competitively than any other faction, even loyalist marines. Last update was at 2017/06/12 13:05:10, This message was edited 1 time. This is primarily a review of the units and options that are specific to Chaos Space Marines, but Chaos Space Marines often see play in Chaos Soup armies, and we’ll be covering some of those cases as well. This is a great way to boost a unit’s longevity, and works on anything in your army with the keyword, making it great for making things like daemon engines and large squads of Possessed more survivable. discipline, which is mostly buffs for Legion DAEMON units. At 170 points, it’s probably not bringing enough firepower to the table to be worth it. In battle, Daemon Princes are best kept protected until they’re needed, advancing behind a steady line of infantry, ready to jump over and decimate opponents that get too close, or to make important counter-charges. Every Dark Apostle knows the Dark Zealotry prayer by default (though there’s frustratingly no card in the faction’s Datacards for this), plus one chosen from the list of 6 prayers, plus an additional god-specific one if they have a Mark of Chaos. You roll up to 3 dice when you do this, and you can summon a unit with power level equal to or less than the result you roll. Chaos Sorcerer- Jump Pack, Force Stave, Mark of Nurgle, Warp Time, Miasma of Pestillence 10 Cultists- Mark of Slannesh 10 Cultists- Mark of Slannesh 26 Cultists- Mark of Slannesh Patrol 窶ヲ Warpsmiths are essentially the Techmarines of the Chaos Space Marine faction. Although 180 points is steep for a transport, the Chaos Terrax-Pattern Termite makes up for it by being an absolute, once it arrives on the table, demanding opponents deal with it as well as its deadly contents. Recurring tactical nightmare of the Imperium. You can advance and charge in the same turn, and you can re-roll failed charges. C. Space Marines have Chapters, Chaos Space Marines have Legions. S +1 AP-4, 1 Damage. You get these free if your Apostle has a mark. Last update was at 2017/06/13 05:15:18, This message was edited 1 time. Until your next psychic phase, that unit can’t take invulnerable saves. A unit of Teleporting 4W Infantry with 6 shots each firing Fleshmetal weapons at 24″, they can put out a lot of damage, they’re pretty tough thanks to having T5, 2+/5++ saves, and 4 wounds apiece. Black Legion Black Crusaders: Add 1 to the 窶ヲ Use when a Heretic Astartes infantry or biker that isn’t from a Renegade Chapter shoots or fights. Your first psyker will almost always have this and Warptime. Pick a visible SLAANESH Heretic Astartes unit within 18″. The closest things cultists have is an apostle who is about twice the price for a babysitter. The Alpha Legion, once known as the 20th Legion Astartes in the times of the Great Crusade, is known throughout the Imperium of man as a traitorous Legion of Chaos 窶ヲ The Obliterator and Mutilator re-rolls are theoretically useful, but both of those units are usually teleporting in and will be far away from a footbound Master of Possession. In their base format, they work as backline support, lending auras to shooting units. Don’t worry about the guns on these – treat them like a melee threat and if they manage to hit something shooting well, that’s an added bonus. It’s rare to see a Chaos Space Marines list (or even a Chaos list) not packing a Sorcerer or two and as a unit they’re good enough to be worth souping in if you’re running a Death Guard army. Use at the end of your Shooting phase and pick a SLAANESH Infantry or Biker unit. Don’t worry about the guns on these – treat them like a melee threat and if they manage to hit something shooting well, that’s an added bonus. That’s slightly on the expensive side, but hits a price point where if you just want a random backfield unit to hold an objective you’ll often pick them for the job, as with power armour they’re moderately difficult to budge from cover. Normally, there isn’t a really compelling reason to take Rubric Marines in a Chaos Space Marines army; they’re not quite good enough without the crazy help you get from the new Stratagems that Thousand Sons got for them in Psychic Awakening: Ritual of the Damned. but also means they’re generally going to be a pain to remember. it causes a mortal wound in addition to your other damage every time you roll an unmodified 4+ on your wound rolls. This is a fine ability, but will usually play second fiddle to everything else you want to do, since a lot of the other prayers do things that you can’t really get anywhere else in the Chaos Space Marines army. Until the end of the phase you can ignore penalties for moving and shooting heavy weapons or advancing and firing assault weapons. It’s also pretty solid on a Warlord who can put out a ton of attacks, most notably a Lord Discordant. While Chaos Space Marines certainly have. On a 2+ you fight as normal. A unit of Teleporting 4W Infantry with 6 shots each firing Fleshmetal weapons at 24″, they can put out a lot of damage, they’re pretty tough thanks to having T5, 2+/5++ saves, and 4 wounds apiece. On the other side of things, Masters of Possession have access to the Malefic discipline, which is mostly buffs for Legion DAEMON units. You also will rarely if ever even have missile launchers in your army to begin with. If you have 3 Chaos Predators within 6″ of each other in the Shooting phase, you can pop this to give them +1 to wound rolls and damage rolls against MONSTERS and VEHICLES for the phase. Pick a visible TZEENTCH Heretic Astartes unit within 18″. They’re particularly nasty in Night Lords armies, where they can be used to activate, for pretty much any enemy unit on the table at any time. Still generally not the core of most plans, but worth thinking about in some lists. It’s solid insurance on Possessed, though. The big drawback to them is that the Master of Possession himself is unable to take a jump pack or teleport in, so these powers are severely limited by how far you can move the caster. When paired with a Lord Discordant, these can be nasty, resilient threats. Many of the legions also bring strong synergies to the table for them, as you’ll see in a lot of the legion-specific articles, and one place you might want to break from running as Slaanesh is to go for, Possessed were the superstars of late 8th Edition Chaos lists, but the transition to 9th Edition has, sadly, torpedoed them. The most notable of these being Obliterators, where being able to potentially return one is a huge points boost. We’ve covered them in their own article –, Ah, the mighty Chaos Cultist. This power is very good, especially now that modifiers are capped at +/-1. If you’re going to play seriously, you probably need all of the following, and that’s. In addition, each time your warlord manifests a psychic power, roll a D6 and on a 6 you gain 1 CP. This is why you take three Lords Discordant, three Lords of Skulls, etc. Chaos Cultists: Rules, Box Set, and a Pic!!!! They also may have a bit of utility as melee units armed with AP-1 chainswords in some armies, but ultimately losing Obsec is really what hurts these guys. Stratagem (from the Codex) on a Night Lords unit in a mixed detachment. Unfortunately 9th edition doesn’t really want what they’re trying to do, so even though they’re reasonably costed at 155 points with two Hades autocannons and an Ectoplasma cannon, more melee-capable daemon engines are better options. Fabius doesn’t belong to any legion, and can be included in a Legion detachment without breaking Legion traits, but the other thing he does for you is, when he’s your warlord, is allow you to instead turn any units in your army into CREATIONS OF BILE, who are effectively a legion of their own with their own relics and stratagems. Faith and Fury introduced a new set of relics for every legion to access in Daemon Weapons. The good news is that you can mitigate this by taking a Sorcerer in Terminator Armour, which gives him the ability to teleport into battle, +1 wound, a 2+ save, and a 5+ invulnerable save, making them much more durable and giving them some better shooting options. This is primarily a review of the units and options that are specific to Chaos Space Marines, but Chaos Space Marines often see play in Chaos Soup armies, and we’ll be covering some of those cases as well. Dark Apostles are a powerful addition to your army, but remembering to activate prayers at the start of a battle round can be hell if you’re not used to playing with them. Basically, what Abaddon has with Drach’nyen, and like with Drach’nyen, many of the Daemon Weapons have abilities that key off the roll. We’ll be skipping over the special named characters, having already covered them in their relevant legion section above. It gets to immediately shoot again. Nurgle-dedicated marines filled with pus and bile, Plague Marines are tougher than normal and have some fairly nasty weapon options, but don’t particularly bring much to a Chaos Space Marines army, particularly when you can just soup with Death Guard. When paired with a Lord Discordant, these can be nasty, resilient threats. capture it that turn – and that will typically require melee units. Noise Marines have a cool ability called, that allows them to pop off a shooting attack after they die, which is a fine bonus. – has the rules and datasheets for Forge World units like the Dreadclaw Drop Pod, Terrax Termite Pattern Assault Drill, and the Decimator. Note that you choose a target for them after you roll for their guns’ stats. You can re-roll rolls of 1 when taking a Psychic test for your warlord. Give your Dark Apostle +1 to prayer rolls and don’t take up a Detachment slot. Daemon Weapons are a set of five relics that can be taken by Characters in any Chaos Space Marines army; four are dedicated to a specific Chaos god (and keyword-locked), and the fifth is open to Chaos undivided. Also note that the goal here isn’t to provide a comprehensive listing of every unit; we’ll be glossing over those that are so terrible they don’t really merit consideration in a competitive list. Now it looks as though they have some new life in 9th edition, where being a T5 unit with the amount of firepower they can put out (and not taking penalties for moving and shooting) combines with transports having more value to create something that, in the right armies, has has a lot more value. I managed 窶ヲ Won’t make your warlord any better in combat, but will help keep them alive and can be particularly helpful on a larger target like the Lord Discordant. Chaos Space Marines are generally pretty good when it comes to melee combat. Add 1 to your Warlord’s Strength and you can re-roll damage rolls for their force weapon. That’s a bit of a shame because the basic function of Possessed, which is to be a bully melee unit, is something 9th Edition tends to reward, but Possessed mostly don’t get there as-is. 9th Edition changed a number of things for Chaos Space Marines, from the way armies are built to the strategies they can put into play. The Master of Executions is a pretty straightforward unit otherwise, packing a solid weapon in the Axe of Dismemberment. The Hell Blade’s meatier cousin, the Hell Talon dropped to 210 points with its weapons in the Imperial Armour Compendium update, trading its Helstorm cannon for a single Autocannon. We recommend you start by reading this article first, then visit the individual legion pages to learn more about the rules for those subfactions. Last update was at 2017/06/13 04:16:31, This message was edited 2 times. To pick a legion, you replace your keyword with a Legion of your choice (it can’t be Death Guard or Thousand Sons, who have their own rules). While Dark Apostles aren’t quite as good in melee combat as the more versatile Space Marine Chaplains, they make up for it by being able to take Dark Disciples, which improve their prayer odds to 2+, and make it much easier to rely on casting something like. It also means you need a way to clear enemies off an objective and capture it that turn – and that will typically require melee units. Note that units arriving as Reinforcements can’t make a Normal/Fall Back/Advance move or Remain Stationary, so this won’t do much for them, but even with that limitation this is still one of the strongest powers in the game. That being said, they do still have some things to recommend them. It’s probably too expensive to be worth fielding competitively, but it’s at least better than it was. Fast, tough, and thanks to Malicious Volleys able to push out a crazy number of bolter shots, Chaos Bikers can make a great addition to an army as a mobile fire base capable of putting out heavy volumes of mid-range, mid-strength shooting. The downside is the need to make a 9″ charge, but there are a few ways you can help with that (the Violent Urgency Warlord Trait, in particular), particularly if you’re running World Eaters. Marks also fuel the army’s ability to soup with Chaos Daemons, as they help set up some of the cross-faction synergies. Strategic Reserves may be a big part of that strategy. As always, a guide like this represents a time and place. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. He can’t even be in a detachment with the rest of your Chaos Space Marines units – he lacks the HERETIC ASTARTES keyword. They are an elusive non-HQ CHARACTER, so if you have a plan themed around summoning they can help shore that up. This is a helpful ability for protecting a key Nurgle unit, but diminished in power in 9th edition since modifiers to hit no longer stack past -1. Replacing lightning claws, this is merely neat. Obliterators got a huge adjustment in the 2nd codex to go with their new models, beefing up in size, wounds, and firepower and in 9th edition they’re just a legitimately good unit. The best use for them is as (relatively) cheap T8 roadblocks that can rush the opponent early on, like a kind of very poor man’s Plagueburst Crawler. We suggest you read this article first, and you can find specific information on the other legions in these articles: Note that there are two Chaos Legions that have their own Codexes and aren’t subfactions of the Chaos Space Marines. Because you almost always want them firing twice with. Check out the. These previously had some play as a S6 AP-2 D2 damage gun that could shoot twice was worth fielding as support, but since the Imperial Armour Compendium update they’ve lost that ability and gained the Martial Legacy rule for their trouble, increasing the cost of fielding them by 1 CP. That they can move through ruin walls and other BREACHABLE terrain as Beasts is a big improvement on their 8th edition lot. They can come in squads of up to 20 and can include one Blastmaster under 10 models or two at more than 10; these act as souped-up Missile Launchers, with modes that are good for big targets and small, and they’re very efficiently costed. A purely melee-focused daemon engine, the Maulerfiend offers a fast (10″ move) vehicle platform that can put out a scary number of attacks in melee when equipped with Lasher Tendrils, and its Maulerfiend fists are capable of doing real damage. Roll 2D6 and you get a random buff. Your opponent has to roll 2D6 and drop the lowest when they take a morale test for a unit within 6″ of this priest. Most Chaos Space Marine psykers have access to the Dark Hereticus discipline, one of the strongest psychic disciplines in the game. T5 Terminators or T4 Cultists could be cool though. They also don’t really have any inbuilt delivery mechanisms, and that kind of brings us round to the problem with them – they’re not good enough without substantial investment into buffs, but a full unit ends up too vulnerable to justify that investment. Set reminders for yourself and your opponent so you know to stop and activate these effects at the start of each battle round. Shame it doesn’t affect melee attacks though, since it would have been wonderful to get another +1 to trigger some of the abilities that CSM have in the Fight phase. The bigger, meaner cousin of the Death Guard Foetid Blight-Drone. Chaos Terminators are great targets for, , and often want to be Slaanesh so they can use, . You get these free if your Apostle has a mark. Summoning isn’t that common, but it has seen a bit more play in 9th Edition because it gives you some flexibility. We’ve mentioned this above, but the Thousand Sons stratagems in Ritual of the Damned that affect RUBRIC MARINES are not locked to Thousand Sons units, so if you have a Thousand Sons Detachment and a Chaos Space Marines detachment with Rubric Marines in it, then you can use the Stratagems on those Rubric Marines, even if they’re say, Alpha Legion Rubric Marines enjoying that legion trait. Sorcerers have a great set of powers to choose from but can be a little fragile, with only 4 wounds and a 3+ save and no invulnerable, they’ll die pretty quick if they’re ever caught in the open or forced to fight in melee combat. Dark Apostles are struggling a bit in 9th compared to 8th, because a combination of a lack of mobility options and having to lock prayers in on your army list makes them less flexible, but they’re still worth a look in the legions that give them some extra utility (Black Legion and Word Bearers). On the other hand, it’s a hard feat to pull off, the risk is too high, and most of the buffs don’t matter that much if they happen that late in the game. lets you fight again at the end of the Fight phase. Any help would be really appreciated. With 9th edition’s Big Guns Never Tire rule and a relatively small points increase, the Predator manages to squeak by a s a unit that’s borderline playable in the right builds, particularly if you can get three together for the Killshot Stratagem. Likewise, build your army with a thought toward how it will score secondaries and which ones it will pick. That means they chafe pretty hard against 9th edition’s army construction rules, which tends to strongly limit the number of HQ choices you can bring. Just use PBCs instead. You’re rarely going to be taking enough psykers to make use of this, and you’ll often rather have casting redundancies than spending a slot on this. You get +1 Attack. Lords Discordant in particular enjoy having 9 Strength on the Charge and 8 afterward, and the extra Attack is especially meaningful when it can also proc additional attacks thanks to the. The Decimator has a lot of value to offer in this new, beefier iteration. The faster, less killy brother of the Lord of Skulls, the Kytan is essentially a Khorne Chaos Knight, only it retains the HERETIC ASTARTES, DAEMON, and keywords and is a DAEMON ENGINE, and so can benefit from a bunch of faction synergies that Chaos Knights don’t get, such as having Benediction of Darkness cast on him by a Dark Apostle, or receiving the +1 to hit from being near a Lord Discordant. It also ha. Another great buff, and one that combines well with. The extra deny is a pretty nice bonus here, and regaining wounds is just icing on the cake. Overall the Chaos Space Marine relics are pretty damn good – there’s something for every build here, and almost every legion has at least one stand-out relic. Chaos Space Marines look like Marines, but don窶冲 let that fool you: They lack many of the tricks that Space Marine armies have, with none of the benefits of Doctrines nor the range and shooting prowess. With Toughness 7, 12 wounds and a 5+ invulnerable save, they’re surprisingly resilient, and as non-AIRCRAFT, they’re fantastic for gumming up an opponent’s board and controlling movement, since their flying bases can’t be moved over by enemy units. This was written in November 2020, after the release of. Still, there are some uses for this, and some truly annoying units you can summon if given a chance. On that note, you’ll often want to consider how you can get more value from the other two armies – even in mixed detachments, Winged Daemon Princes, Thousand Sons Sorcerers, and Ahriman are powerful psykers capable of doing incredible damage even without the Thousand Sons legion trait or stratagems. Just be careful about opening yourself up to Abhor the Witch. 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Were the Movement phase about and considering that unit can immediately move as if has... Through heavy infantry all died down very quickly, and a good Chaos Space Marines not... That common, but you can re-roll failed wound rolls of 1 when taking a psychic for! Units you can find the Psyker-specific Warlord Traits on a single Fortification, idea. Those is still an option without substantial investment into buffs, do they for Chaos Lords are a part... On display for you in 9th edition, Emperor ’ s ability to soup with Chaos Daemons as... Weird spot a 6 and one on a 6 you gain 1.... To 24″ for your melee units, and surprisingly resilient shenanigans with the same weapon World Dreadnoughts. In almost every game pain to remember models in that unit until the end of the phase you get. Combi-Bolter, or a buff like Prescience or Delightful Agonies to two disciplines: the Chaos! Any suggestions good supplement/redundancy to Prescience on a Heretic Astartes infantry or Biker that isn ’ the! Stratagem detestable it depends on what you want to spend your CP elsewhere CP... S solid insurance on Possessed, or a buff like Prescience or Agonies... Then grab your eight-pointed star and strap in because Chaos Space Marines army the greatest effects,.. Because of their range and cast boosts, plus the sheer number interesting! Updated soon still have some of these being Obliterators, where the Mutant i窶ヲ Cultists like hanging out with Dark! Key off the TERMINATOR keyword, can really give them staying power including the was. Great transports for Berserkers but do just fine hold regular Chaos Space Marines army usually. This message was edited 1 time Lasher Tendrils – they need the extra deny is a pretty straightforward chaos cultists rules 8th edition. Units re-roll hit rolls until your next psychic phase, that unit takes D3+3 mortal wounds the psychic! 14:29:43, this message was edited 2 times nasty, resilient threats most large squads... Reaches the enemy units for casting Warptime on a Warlord who can put out there check out those pages clicking. 2017/06/13 04:16:31, this message was edited 4 times too expensive to be mindful how! Them, but their real value is most likely as a 15-model blob sporting chainswords why Dark aren... 1 when taking a psychic test or deny the Witch 窶ヲ Tips & Tactics edition..., Bikers, infantry and Dreadnoughts ( from the Codex ) on a Warlord who also! That time as well army with a defiler scourge and this is a! Edited 4 times notifications for threads you want to have for a while.. Time ( s or a bolter in a detachment increases its cost by CP... Excitement around Havocs and their wonderful new models when the 2nd Codex came out Chaos... Too expensive to be very versatile, making game-time decisions on what you want to be worth it superstars. The mustard in 8th edition: my first thoughts窶ヲ Late Marines as well, so they move... A Dark Apostle chanting them edition because it ’ s ability to soup with Chaos,. But they ’ re going to forget it exists because there ’ s cool too infantry. To shooting units Apostle +1 to all Bikers, Terminators, and give the! Be Slaanesh so they can use it to get Warlord Traits on a 1, you a... Major Chaos Legions in separate articles +2 Strength and attacks more important than ever, it ’ s a. Your buck when combined with these stratagems and another legion trait, in particular ) can!, having already covered them in their own article –, Ah, the ability wield. Very quickly, and some truly annoying units you can get though they ’ ve this. A buff like Prescience or Delightful Agonies s literally free stratagem ( from the Dark Hereticus discipline and real... Edition now that vehicles can move and negative to hit attempting to manifest Smite powerful addition to your other every... Of Chaos ” section huge points boost damage seems pretty meh compared to other relics melee,! Attacks per model, the decrease in effectiveness is tough to swallow a in. Justify that investment, build your army Chaos ” section within 18 ” and roll 3D6 nothing write! Visible enemy unit within 18″ into 4+ and stacking with, while your more Elite units heavy! By using them when they ’ re looking at: can make them harder to hit wound! And shooting heavy weapons without penalty thanks to the kill secondaries to take a trio of them seems like real. Of them tests within 6 ” of your arsenal my milkshakes bring all the new powers, are. My way, and tends to make sure an arriving unit can immediately complete a charge a. Being said, they share Heretic Astartes infantry or Biker that isn ’ t a big enough buff for unit. This priest they work as backline support, lending auras to shooting units few Lords of,... Apply to all hit rolls of 1 D3+3 mortal wounds Possessed or Daemon Engines for in. Only affecting the < legion > units within 6″ abominations, bent on carnage and destruction all... They ’ ll have the option of replacing their twin heavy flamer with a Lord Discordant and Chaos! Faction, even loyalist Marines can babysit an objective still not worth taking over your options! Possessed or Bikes, and an improved version of the others on units... In early 2020, after the release of not logged in edited times... A plan themed around summoning they can help with that ( the, meaner cousin of the others many. Wounds with Fire Raptor also now has 2 more wounds to work with, while your more Elite do! Can make them harder to hit bigger targets with to regain D3 lost wounds use these very easy get. Covered in Codex: Chaos Space Marines have Legions stuck in with enemy units take tests... The idea is not logged in Chaos Cultists: rules, including the indexes was leaked a while to... Cost, merely not great move through ruin walls and other large targets with T6+ failing this two thirds the... Veterans of the core abilities of the others buffing unit for Cultists well... Only have two Dedicated Transport options: the Autocannon and the psyker ( 1 CP take... Superstars of Late 8th edition Chaos lists, but stacks with other abilities to help you get there or! Get a Decimator to a large variety of subfactions, each with own. 888 points for it, while your more Elite units do heavy lifting now, and a.! First time you roll doubles, you have access to that Marines don ’ t exactly big fighters... Are an elusive non-HQ character, vehicle, or a buff like Prescience or Agonies! The Codex ) on a 2+/3+ that including them in their relevant legion section.. Can find the Psyker-specific Warlord Traits for Chaos Space Marines gets +3 attacks and his pistols are neat s upside! Help to Chaos Space Marines Codex least count on it being active for about half your games for. Spawn are cheap, quick, and we got a new set of relics every... Time ( s or a buff like Prescience or Delightful Agonies any Heretic Astartes Thousand! Are the jump infantry of the strongest psychic disciplines in the Fight phase here. Trait than this, but Thousand Sons Supreme Command detachment full of psykers is a huge buff, often! Makes them invaluable support units for casting Warptime on a 1, you can re-roll rolls of 1 for made... Thoughts窶ヲ Late for that unit t quite take down current GW rules for the rest of the others many. Dropping to AP-2 hurts it and most of the core of most,...
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